Meta Fantasy
Literally a game I titled "Fun" to remove any pressure. The intention was to learn from it and grow along side it, but I came across a huge roadbump. Anyone familiar with Twine knows about its Storysheets. In my lack of experience, I chose the least recommended one: Harlowe. So I'm shelving it, moving onto Sugarcube and taking my lessons with me!
The idea was eventually the player confronts the narrator as the cause of the suffering of the world they occupy throughout the game.
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